Finally a job

Blog, My works

It’s been too long since my last post for how many things have happened in this time!

First of all, the game jams topic. The first was the JS48 -Episode 1 Game Jam that resulted in a little web game called Super Toaster Shooter.

As usual, you can learn more about it on its project page.

As usual, you can learn more about it on its project page.

Then, neither David or I had the chance to participate on the King game jam because we were not elected D: So there isn’t much I can explain about that, but I am waiting for the people who participated to publish their games to see what I missed!

And last but not least, my biggest announcement for today (which I already spoiled in the title) is that I am currently working. Finally! I found, or they found me depending on the point of view, a job in Serimag Media! I have been working there for over a week already and I am really happy about how things are going so far. I will have to learn more about machine learning, image processing techniques and other interesting topics that I saw at class for some cool projects the company does. ๐Ÿ˜€
Although this is great news for me, it might be bad for the blog as it isn’t a gamedev job I won’t be sharing much about it and I will have to make an extra effort to keep making stuff that has place here.

However, don’t worry too much as I am already working in my next game! Even if I don’t know when it will be finished, I hope it won’t be too long until you can see something in action. For now though you will have to satisfy your curiosity just with this:

Is it clear it is a tank? xD

Is it clear it is a tank? xD

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Summer ended

Blog, Design, My works, Programming

And with it I also finished The Wise Man’s Fear, The Colour of Magic, Bioshock Infinite and the first season of Agents of S.H.I.E.L.D. All of them amazing works! ๐Ÿ˜€

I also enjoyed many fantastic experiences this summer like the Badalona’s Salting or the Manresa’s festival, which was super amazing!

FIRE!

End of the Manresa’s correfoc. The picture only gives you an idea of how great the correfoc was!

But well, let’s see some finished projects too! Let’s start by my new raylib game: Super Red Rope Puzzles.

Cover image of the game.

Cover image of the game.

As you might know from the previous post it is a simple puzzle game I made to practice level design and I think it is quite fun with 25 different levels and two difficulties for each level. Try it if you are looking for a challenge! ๐Ÿ˜›

And the other project I recently finished is Onevione Noob!. You can download and play with the print and play version of the game I uploaded ^^

Cover image of the game.

Cover image of the game.

You can see more about those two projects in their own pages of the portfolio or in my itch.io page. Because if you have pressed any of the two game links you will have noticed how I decided to use this webpage to upload my games too. What do you think about this?

Projects Advancing

Blog, My works

After a month from my last post, I have some things to show because I have been keeping myself busy while I started job seeking. ๐Ÿ˜€

Let’s start once more with my drawings. Since the minion t-shirt design I have been drawing just to practice and entertain myself mostly, but at some point I got the idea to make this:

A really simple Smash Bros design.

A really simple Smash Bros design.

It is obviously much simpler than other designs I have made. However, I decided to make it public just in case there is someone else out there who likes this Mario attack in Smash Bros as much as I do (like some of the other designs you can find it on Redbubble) ๐Ÿ™‚

Finally finished the first balancing of Onevione Noob cards and I already have the cards images ready too print too.

Preview of some of the cards.

Preview of some of the cards.

There is only left to write the rules in a human comprehensible way and prepare everything like a print and play game to upload it as a first version. Although I am afraid that this first version will have to receive a lot of balancing after playing it for real with people. ^^”

In addition to what I have already shown and what I will not show today yet I wanted to present: Super Red Rope Puzzles (the name may not be final, but I like it).ย  A simple puzzles game that I am currently making with Raylib to remember some C and practice a bit of level design.

Preview of a level.

Preview of a level.

After so much procedural generation I wanted to try some “traditional” level design, so I decided to create this game and a level editor for it too. I hope I can show you more of it really soon!

As a final note to this post and unrelated to everything I talked about, I would like to recommend the book I am currently reading: The Name of the Wind by Patrick Rothfuss. I have almost finished it and I am enjoying it so much I am already eager to continue with the second part of the series.

I hope you all have a great summer! ๐Ÿ˜€

Degree finished!

Blog, My works

Yesterday I presented my Bachelor’s Thesis and with this I finished my degree on Computer Science. I am not a Bachelor student anymore, I will have to update my about me page! ๐Ÿ˜€

You can check all the finished work of the Bachelor’s Thesis on its project page!

I also wanted to share my experience with the XVI Spanish Meeting on Computational Geometry were I have been helping those four last days. It was simply great! Even though I also had my Thesis presentation and there was some stress, I had an incredible time learning so much about this world and helping a bit to this fantastic meeting.

As a little summary of this experience, I would like to highlight the super interesting presentations “Envelope Magic towards Reversible Pairs of Figures” of Jin Akiyama and “Flows, Sets, and Stenos: Algorithmic Geo-visualization.” of Bettina Speckmann, and the laughs we had at the 1881 restaurant when they served us these “Patatas Bravas”.

Patata brava

We were four people and we got four potatoes… You can do the math… PD: Picture taken by David.

Good news everyone!

My works

(I hope you read that title with a particular voice of the Futurama series xD)

After giving it some thought for a while, I finally decided to create a personal website that works as a presentation of who am I and what I do. You can check it out here, but keep in mind it still has some work to do.
As you can see it takes more care of the aesthetics and is faster at showing the most important stuff than this blog, although everything is a bit brief and when you want to really know more it redirects you to this page.If you liked this blog, don’t worry. This will keep working in the same way, as the two websites are two different things with different objectives. ๐Ÿ˜€

albertcd.com

Here is a little preview of the website for the lazy who won’t open the link ๐Ÿ˜‰

Hopefully, I will also post some nice pictures of my map generation work soon. Stay tuned to be the first ones to take a peek ๐Ÿ˜€

Working and thinking

Blog, My works

Happy new year!

Happy New YearMr Penguin was downloaded on the Play Store more than 500 times before the new year, and is currently over the 750 downloads. ๐Ÿ˜€ Thanks to everyone who gave it a try and sorry for all the bugs which may have made your experience with our penguin friend a little worse than what we would have liked.

After working so much on Mr Penguin some days ago, I feel strange not being able to have so much time for my projects because of University homework and exams. I have been using my time mainly to research for my Bachelor thesis (I will talk about it when it becomes official but it is obviously related to video games) and thinking about doing a new and small project.ย  I’m thinking about doing a remix of two classic games, what do you think about it?

PS: I added my High School video games thesis on my portfolio. Feel free to take a look and send me your opinion.

End of course presentation.

Blog, My works

Today at FIB we did the end of the Video Games course presentations. This wasn’t the first videogame presentation I have ever done, but this fact didn’t belittle at all my feelings of excitement and being proud to show our work.

I had never shown my work to colleagues in such a way where we could compare our efforts so directly, and it felt surprisingly good to see how everyone reacted to our game. It was also cool seeing all the ideas my classmates have come up with for their projects.

I am sorry though to announce that David and I decided to postponeย  the publication of the trailer we used and the game itself some days more than we originally thought. However, don’t worry to much as we want to show what we have done before 2015 (or even Christmas!) so the wait won’t be long ๐Ÿ˜€

For now, just take a look of a couple of pictures of today’s event:

Presentation

Yes, we presented with the Santa Claus hats!

Presentation2If you want to see anything more of the act, just look at the hashtag #vjfib around the 18th of december of 2014 ๐Ÿ˜‰