2 years…

Art, Blog, Design, My works, Programming

So, let’s start with the biggest news in my life: very soon I won’t be working anymore at my current job. Due to some unfortunate circumstances, the company I work for won’t be able to offer me a permanent contract and shortly I’ll be looking for a new job. I’m actually already finishing my new cv and updating my LinkedIn!

I’m really sad knowing I won’t be working with the wonderful people I have shared the last 2 years at the office (really thank you guys if any of you is reading this 😉 ), but I’m also quite excited at all the possible challenges I can go against with all the experience I have now. 😀

I hope I can surprise you all with an amazing new job in my next post… Meanwhile let’s see what I have been up to lately!

Guess what game has reached the incredible number of 100.000 downloads… Yes, yes, you have probably guessed right… Mr Penguin!!!


Screenshot directly taken from Google Play 😎

This an unbelievable accomplishment we didn’t expect when, almost 3 years ago, we decided to publish this little game. Thanks to everyone who downloaded it, specially to those of you who didn’t do it by mistake thinking this game was in fact another one 😀

However, this is just something fun from the past, let’s look at present fun stuff.

I kept playing around with the Basketball VR idea and, after many minor upgrades, I ended integrating the use of the phone’s camera into the game.


Playing on the street looked like this.

It ended being a cool experiment, but it wasn’t as fun as I expected so I decided to leave the game as just a nice learning VR exercise. This way I could play around with other projects.

And talking about other projects leads us to: ARMS 64. This was the result to the participation of David, Ferran and me (Apes ‘n’ Spells team reunited!) in the Low Rez Jam 2017.


A boxing game yeah!

We had a really good time working with the resolution limitations of the game jam and we think we ended with something pretty cool for the time we had and how busy we were. 😀

You can play the game jam version on its itch.io page. It might not be a full-tested and polished product (as it usually happens with jam games),  although the punches feel pretty satisfting when you get a hit on your opponent! We might do an update soon if we get some time to work on it.

And well, besides those projects and work, I did plenty of things since my last post. I didn’t have much holidays in Summer, but I could still arrange a week long visit to Mallorca in August and a 3-day trip to Zurich in late September. I had a blast in both places and they were, each in its way, really great experiences. Warning though: Prepare your wallet if you want to visit Zurich, everything is as beautiful as expensive. And everything was really beautiful! 😀

Lots of stuff happened and there are many things more I would like to share (my PC died and made me proud of being one of those people with backups for example xD), but this post is big enough already. So I will just recommend you to play the (not so new) Zelda game, because it is still just mindblowing amazing, and the Summoner book series, that recently had its third book published and makes a quite enjoyable read. 🙂

Hope you are all having a great time too and that I can write a new post with good news very soon! Oh, and happy Halloween and “Castanyada” by the way! 😀



Art, Design, My works, Programming

Apes ‘n’ Spells is here! This is the monkey related game I was already working on December.

After almost 5 months of (not at all) hard work, David, Ferran and I published a playable prototype of this killing fruits adventure. You should remember David from Mr Penguin and many other projects we have shared and Ferran is another cool work mate who just learned Unity with us for this crazy fun development.

As I said on my last post, we did this for fun and we shared a lot of laughs, but we ended wanting to add lot of stuff and development was getting no end. We decided we wanted to at least make a playable demo to show to everyone and then we would decide how we would continue.


Take a look at some of the images from the development process.

So… we recently published the demo on Google Play and even if it was still really rough (it doesn’t even have a trailer, you have to watch the how to play game on the store to understand anything), our friends liked some things of the game. Although we have a good base to continue building the game and we got some feedback, we decide to take a pause so everyone could go back to their own projects and ideas for a while before deciding if we want to continue.


For instance, aside from gamedev (that VR basketball game is still waiting for me) I would like to think a bit about making some small machine learning project at home. I would like to use knowledge from my job on some different field. A nice example would be style transfer CNNs, which I recently was able to run on my GPU at home.



Chicago skyline + Starry night typical style transfer example


It works more or less with anything, even a picture of my face!

Furthermore,  I would like to spend some time on other projects or hobbies like drawing. I’m thinking about improving my technique so I can draw cooler things, because right now drawing cartoon monkeys is probably my limit XD
It would be nice to make some new t-shirt design with better drawings. I will have to practice a bit and not just doodle things without any reason.


Even if they are cool, I have probably spent too much time on Snapchat drawings and not enough practicing with a pencil….

I hope the pause will also help with my incoming German final exams, and with my summer holidays planning.

I feel like long posts are becoming my default post length, but I feel more comfortable writing like this (maybe since I started working?). Hope you don’t mind.

Have a good spring end and even a better summer start! 😀

Town festival.

Art, My works

I just delivered my Bachelor’s Thesis so I can defend it on the 2nd of July! 😀
I will upload the report with the final version of the game once I have defended it, but before that I wanted to show you something.

Abrera’s festival is coming and there was a competition to decide the festival’s poster. I entered the competition with this:

My festival poster

My festival poster

And it won!

The poster is all over Abrera.

The poster is all over Abrera.

Just an image

Art, Design

This time I wanted to post just an image. This one:

This is the style my Pong has for now. Nice enough?

This is the style my Pong has for now. Nice enough?

PS: I added “Tales de Camelot”, a game from my High School Thesis, to my portfolio.

PS2: The Pong project was dropped because it seemed like I learned most of I wanted from it. This will let me focus on some other cool stuff.

New versions for Mr Penguin.

Art, Design, Programming

Merry christmas!

After sliding on some PCs, Mr Penguin has decided to make his appearance on some other platforms:

Web version on Kongregate – http://www.kongregate.com/games/davidbigas/mrpenguin

Android version on the Play Store – https://play.google.com/store/apps/details?id=com.Kurnic.MrPenguin

Android Version

Mr Penguin on my phone!

I am sorry for some little bugs there may be on the android version, but I thought it was more important to let everyone play already instead of making the wait longer just for fixing stuff that wasn’t too important. I hope you will be forgiving while trying it 😀

Mr Penguin slides to your PC!

Art, Design, Programming

As I said in my previous post, you wouldn’t have to wait much for the trailer and the first playable version of Mr Penguin. Without any further ado, here is the video:

I just want to remember this was a project for the UPC FIB Video Games subject. I worked with David (and we had some art help from Aitor again) for, more or less, a month and this was our first time using Unity. Taking all this in consideration, I am pretty satisfied with the result. 😀

If any part of the video caught your attention, please try the full game (there is only a windows version for now).

Dropbox download.

Mega download.

We also think more people will probably like this kind of casual game and will want to try it, so we will try to make some more versions. 😉